πŸ’ World 9 - Super Mario Wiki, the Mario encyclopedia

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"World 9" is simply the world number listed at the bottom-left when you are at the Warp Zone. You must blow a warp whistle to get there. "Er well.


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Super Mario Brothers 3 Map Selection - Labeled Maps
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Super Mario Bros. 3 - World 9 Glitch ! Nintendo NES smb3

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3 (often known as Mario 3, SMB3, or Super Mario 3) is the third game in the. ; in North America on February 9, ; and in Europe and Australia on August 29 Traveling in the worlds, Mario and Luigi are asked for help by a Toad who.


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Super Mario Bros. 3 - Wikipedia
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15 Things You Never Knew About Super Mario Bros. 3 | ScreenRant
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Super Mario Bros. 3 - World 7-9

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Mushroom House #2: Fire Flower / Super Leaf / Frog Suit White Mushroom House: P-Wing (World 44 Coins) Unlimited 1-Ups Kick a Koopa Shell between the second and third Bullet Bill Cannons for points.


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Super Mario Bros. 3 β€” StrategyWiki, the video game walkthrough and strategy guide wiki
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TMK | Reference | Guides & FAQs | Super Mario Bros. 3
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Super Mario Bros. 3 - World 5-9

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3 (often known as Mario 3, SMB3, or Super Mario 3) is the third game in the. ; in North America on February 9, ; and in Europe and Australia on August 29 Traveling in the worlds, Mario and Luigi are asked for help by a Toad who.


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Super Mario Bros 3 World 3 Level 9

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If you want to leave Ice Queen Zero a tip for writing this Super Mario Bros 3 guide you can do so here. Super Mario Bros 3 Walkthrough World 8: Dark Land - Castle​.


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Super Mario Bros. 3 (NES): Glitched Warp Zones in World 9 (with ESKKKTEY)

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3. Tower - World 9 and the final world of Donkey Kong on Game Boy. World 9 (​New Super Mario Bros. Wii) - World 9.


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Super Mario Bros.: The Lost Levels (9): World 9

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Mushroom House #2: Fire Flower / Super Leaf / Frog Suit White Mushroom House: P-Wing (World 44 Coins) Unlimited 1-Ups Kick a Koopa Shell between the second and third Bullet Bill Cannons for points.


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Super Mario Bros. 3 - World 3-9

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If you want to leave Ice Queen Zero a tip for writing this Super Mario Bros 3 guide you can do so here. Super Mario Bros 3 Walkthrough World 8: Dark Land - Castle​.


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Super Mario Bros. 3 (SNES): Glitched Warp Zones in World 9 (PART 2)

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For a game that's been out for over 30 years, Super Mario Bros. 3 still this secret area, which involves the player going off the grid in World 9.


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Super Mario Bros. 3 (SNES): Glitched Warp Zones in World 9 (PART 1)

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3 (often known as Mario 3, SMB3, or Super Mario 3) is the third game in the. ; in North America on February 9, ; and in Europe and Australia on August 29 Traveling in the worlds, Mario and Luigi are asked for help by a Toad who.


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Super Mario Advance 4 - [Super Mario Bros 3] - Playthrough - World 9: Warp Zone

World 8 has no White Mushroom House. You can ride the canoe to three more Mushroom Houses and two more Matching Games. He will eventually break through the brick floor and fall to his demise. Re-enter the stage and repeat. Normally, the airship moves to a different part of the map screen if you don't beat the Koopa Kid at the end. Wait for a Bullet Bill to shoot out of the cannon to your right, then stomp on it and hold A. Keep walking to the right until you stop. Kuribo's Shoe can jump high and safely step on Spinies and Piranha Plants. If you jump into the bottom part, it'll spin you back a little. Welcome to Warp Zone! Since this level can be confusing, I've mapped it out completely, including enemies and items. S earch TMK. Press Up to enter the hidden door, which leads to a secret room with the second Magic Whistle. The hammers are powerful enough to kill tougher enemies like Thwomps and Boos. Your prize: Super Leaf. There's a World 9?! World 9 Welcome to Warp Zone! The Goomba Stomp Technique - Stomp lots of enemies in a row without touching the ground. Use the Anchor at any time on the map screen to prevent the airship from moving. The last door leads to a secret coin room. Hit the second one to reveal a P-Switch. As soon as you see a gap in the ceiling, jump and you should get past the last Thwomp unscathed. Keep running to the right as far as you can without getting hit by an enemy. P-Wings on odd-numbered worlds; Anchors on even-numbered worlds. Stand on the two blocks directly under the pipe and kick a Koopa Shell. Both pipes underneath the quicksand lead to bonus rooms and a pipe near the goal. Unfreeze them with fireballs, and if the P-Switch is still activated, they'll turn into coins. Jump over to the cloud platforms for a Question Block containing a 1-Up Mushroom. Go down to find lots of silver coins! Go in it, and Toad will either give you a P-Wing or an Anchor. You'll get more and more points for each Goomba you stomp without touching the ground, and eventually you'll start getting 1-Ups. For each Spiny the shell kills, you get more and more points, and eventually 1-Ups. Make sure you get all the coins, then double back and collect the rest of the coins. Princess Toadstool will reward you with a Jugem's Cloud. Regular "Mushroom House" listings throughout this guide show the items available inside. From the second cloud platform, you can fly all the way over to a pipe way up in the sky leading down to a secret coin room. Not very fast on dry land, however. What's with those white blocks? Princess Toadstool will reward you with a Music Box. The first one on the top has a P-Switch; jump on it, then immediately drop straight down to collect a bunch of coins. Starting this level with a Super Leaf or Tanooki Suit really helps a lot, because you can avoid most of the blue side by staying on the gray side and break through the brick walls with your tail. Assuming you collected every coin up until that point, you're going to need at least seven or eight coins from that Coins Block to unlock the White Mushroom House. World 3 Use the Hammer you get from the first Wandering Hammer Brother on the rock that blocks the canoe. Jump on it and quickly jump back onto the moving platform. During this time, Mario is invincible. Jump off to the Right, and you'll land on a cloud platform. What does the Anchor do? After you hit it, go right and enter the last door you see. At this point, you should be on the ceiling, but unable to see Mario. You'll get different items from Question Blocks depending on which side you're on regular or giant. Stand in the middle of it and jump to reveal the Magic Note Block. Duck, and your shell will protect you from fireballs. If you make it to the end, you'll get a Super Mushroom. When he moves out of the way, go down the first pipe. Go down the pipe for a Hammer Brother Suit! Who is Jugem? As Raccoon Mario you can stomp them repeatedly without touching the ground for points and eventually 1-Ups. Grab a shell and kick it to a place where it can ricochet back and forth between two obstacles, killing the enemies for points and eventually 1-Ups. Run behind the black screen at the end to find Toad's house, where he will give you the first Warp Whistle. Princess Toadstool will reward you with a P-Wing. A Jugem's Cloud prize waits at the end of this particular Coin Heaven. Who is Kuribo? You can get a Hammer from one of the Wandering Hammer Bros. Once touch and he's down for the count! Hammer Brother Suit - Press B to throw hammers! If you make it to the end, you'll get a P-Wing. Jump up from the left corner of that block to reveal another hidden block. You should bounce off the Bullet Bill and hit a hidden Vine Block. If you're fresh out, you'll have to find the P-Switch on the gray side of this tricky Fortress. Ah, the famous white blocks in Super Mario Bros. If you hold Down duck on them for 5 game seconds, Mario will fall through the block and end up in the "background. Koopa three times to get the Magic Wand. To return to the sky part, you'll have to complete the Tower again. Here's a helpful chart: Using a Whistle in World{/INSERTKEYS}{/PARAGRAPH} When all the blocks are cleared out, stand next to the first Question Block and jump to reveal the Magic Note Block. You now have a stairway to a bunch of blocks. Use it on the rock in the upper-right corner to reveal more areas, including a third Wandering Hammer Brother who guards the third Warp Whistle. {PARAGRAPH}{INSERTKEYS}For example, if you hit a Question Block on the lower-right corner, the item will go to the left. Since landing on Vines or Rotary Lifts the spinning red and green platforms doesn't count as touching the ground, you can stomp enemies that can recover Dry Bones, Koopa Troopas , land on a Vine or Rotary Lift, and wait for them to recover to stomp them again. Climb the vine to a secret room that has a Tanooki Suit! When the Rail Lift comes under the blocks of ice you're standing on, quickly jump on the platform and jump up the right side of the blocks of ice to reveal the Magic Note Block. The shell will bounce back and forth, killing the Spinies that Lakitu throws down. Houses with three items listed i. Wait until a few Goombas are out, then stomp one and float down on another Goomba. Next time you're there, check the status bar to see the world number. Stomp the Dry Bones, get a running start and fly up and right above the ceiling. Once you have found a Whistle, use it on the map screen and you will be taken to World 9, the Warp Zone. Before you go back out into the light, jump around to reveal the Magic Note Block hidden up by the left wall. Kick it into the Munchers, then proceed up the pipe to the goal. If you got a Leaf, kill the next three Goombas, get a good running start and fly over the first pit, following the trail of coins upward. Map of 8-Fortress 8-Super Tank. Stomp on Iggy Koopa three times to get the Magic Wand. Use the Hammer you get from the first Wandering Hammer Brother on the rock that blocks the canoe. Tanooki Suit - Hold B while pressing Down to turn into a statue for up to 5 game seconds. When you emerge from the pipe you can fly to the end of the stage. Super Mario Bros. When you fight Bowser, avoid his fireballs, and move out of the way when he jumps! Jump into the pit and hold Right so you don't land on more spikes at the bottom. Jump on it, then go to the pipe with the frozen Munchers.